Keystones In a Nutshell

+4-6 +7-9 +10-??
Week 1 Raging Necrotic Fortified
Week 2 Bolstering Overflowing Tyrannical
Week 3 Sanguine Volcanic Fortified
Week 4 Teeming Necrotic Tyrannical
Week 5 Raging Volcanic Tyrannical
Week 6 Bolstering Skittish Fortified
Week 7 Sanguine Overflowing Tyrannical
Week 8 Teeming Skittish Fortified
  • Overflowing – Healing in excess of a target’s maximum health is instead converted to a heal absorption effect.
  • Skittish – Enemies pay far less attention to threat generated by tanks.
  • Volcanic – While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
  • Necrotic – All enemies’ melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
  • Teeming – Additional non-boss enemies are present throughout the dungeon.
  • Raging – Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
  • Bolstering – When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
  • Sanguine – When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
  • Tyrannical – Boss enemies have 40% more health and inflict up to 20% increased damage.
  • Fortified – Non-boss enemies have 20% more health and inflict up to 40% increased damage.

M+2: +8% Health & Damage
M+3: +17% Health & Damage
M+4: +26% Health & Damage
M+5: +36% Health & Damage
M+6: +45% Health & Damage
M+7: +59% Health & Damage
M+8: +71% Health & Damage
M+9: +85% Health & Damage
M+10: +100% Health & Damage
M+11: +116% Health & Damage

Level Dungeon Chest Class Hall Chest
Regular Mythic 840 N/A
2 845 850
3 845 855
4 850 860
5 850 865
6 855 865
7 855 870
8 860 870
9 860 875
10 865 880
11 870 880
12 870 885
13 875 890
14 880 895
15 885 900

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